About This Game Red Rope: Don’t Fall Behind is an allegorical local co-op game: the two protagonists are the archetypal couple, united by a rope that represents their bond.Their link has a double meaning: it surely is a restriction, a promise, a limit to their liberty, but it is also an alliance, a pact, a synergy. Without their link, the rope, they wouldn’t be able to survive the insidious labyrinth in which they move, they would be defenceless facing the macabre presences that torment them, they would be indiscernible from the roaming shadows they themselves sacrifice to strengthen their bond.The labyrinth is a cosmological representation, a mandala, where every area, every enemy, every value and every geometry has an intentional symbolic placement.What the players have to face is an initiatory journey in search of the key that opens the exit door.An arduous and difficult challenge, a cathartic ritual, that only the most valiant players will be able to carry out, players with a special elective affinity.Key Features:Play with a friend or try alone. It won’t be easy either way.You are trapped in a labyrinth: more than 100 hand-designed levels full of tension, action and mystery separate you from the exit.The rope is the only weapon at your disposal.Battle dozens of unpredictable enemies, learn their moves and plan yours. No tactics means death.Solve puzzles: carefully observe and exploit the many mechanisms.Discover a world packed with symbols to decipher and bizarre inhabitants.Defeat 4 minibosses and 5 bosses on the path to triumph.Climb the global chart but beware: every action has consequences.The game continues beyond the screen: communication and complicity are paramount.At least 10 hours of gameplay. Or 100 if you are not up to the challenge.A true hardcore experience: only a few will succeed. 6d5b4406ea Title: Red Rope: Don't Fall BehindGenre: Action, Adventure, IndieDeveloper:YonderPublisher:IndieGalaRelease Date: 21 Jul, 2016 Red Rope: Don't Fall Behind Download In Parts Play with someone you love. When you inevitably start to yell at one another, you should probably take a break.. Red Rope: Don't Fall Behind is a fantastic demonstration of how cooperative play can be integrated into a game. In most multiplayer video games, a stronger player can support a weaker player; in "Red Rope," if both players aren't on the same page, you're not going to get very far. This because both players are interminably linked together by a short rope. You can't kill enemies, clear traps, or even make it to the other end of the room without careful coordination, coordination which typically means yelling at each other.It can be horribly frustrating. This game is not easy. But from the get go it forces you to talk to whomever you are playing with, which is a refreshing change of pace.. THIS GAME.I just completed it solo, and let me tell you, that was not easy. My brain was not meant to control two characters at once in this kind of setting. Yet, I love every moment of this game. Truly one hidden gem on Steam, and will 100% recommend this to any and all looking for a challenging, yet overall fun game. I completed this game and have documented all my ups and downs as I went through this amazing journey. You can find all 19 episodes here - https:\/\/www.youtube.com\/playlist?list=PLaHQS-mV5Mlj8Z1WinpcjgR8CLYvqduzu (Sidenote - As of this review, the series has not been completed. As of August 12th, it has been completed.)While it is a Let's Play, I can definitely attest it can be used as a guide on bosses, certain areas, and of course all the creatively\/frustrating puzzles. (I could not find any help when playing, which was only needed a few times.)10\/10 would recommend.. This game compelled me to write a review. First saw this featured on the main store page, I was curious. I honestly thought you could play co-op online but was slightly saddened to find out that it is local co-op only, I didnt pay enough attention to the tags. I wanted to get my 7.99s worth so I played about 3 hours solo.Death followed, MUCH death. I hadnt died so much since the Souls.After about 50 deaths I retrieved my first bronze key in the House of Spring and was so pleased with myself; only to discover I would need two more to proceed into one of the bronze doors, Then I realized there were 3 other types of keys obviously leading to more difficult rooms,,. That is when my hopes ended. It would be nearly impossible for me to get through this entire labyrinth alone. So I was forced to summon some bros.For the next 6 hours, it've been playing co-op with my two bestfriends. A girl and guy who happen to be dating. Yes, I am that third-wheel bro. Prior to playing, I had convinced them that it would be easy and all they had to do was use either the left or right joystick to navigate their character through the labyrinth. They were mislead and it was amusing to experience them suck at staying alive. We've only experienced the first few Houses. I can't imagine what the other more difficult Houses will be like.The best thing about this game is that it brings that old console co-op feel and its perfect. You find yourself garnering techniques such as the "wind-mill attack", as we dubbed it, where you make the rope whip in rotation to eliminate the lesser undead. The "stand on the ledge then drop down and run towards me to encircle the brute\/witch while I've lured the brute\/witch". Herding shadows like cattle, which happens to be immensly satifying. Luring a minotaur to plummet to it's death. Quadruple guard kills. Playing and finding out which tactics are best is so fun with a friend. Getting through each house will be torturously satisfying.Great game to pass time and unhinge neighbors who hear your despair and your pleasure.. Red Rope is an amazing game that made me feel like my brain was expanding while playing it. It takes an amazing puzzle game to accomplish the feat of actually making you feel slowly smarter instead of just making you feel like you put the square peg in the square hole.I played it solo. I actually do not recommend playing it with another player unless you have a friend that you would risk your life for. I feel like there is so much co-ordination needed between the two parties in this game that it would take under an hour of gameplay to want to wring a noose around your friend's neck. Solo is perfectly doable, but it has a high learning curve. But it feels amazing once you grasp onto it- after a while it just gets automatic and you can control the two characters flawlessly without even thinking about it. It totally makes up for the beginning being rough with you making all sorts of dumb mistakes.There are a lot of weird confusing mechanics here, but all of them took a very short amount of time to learn. It's offbeat nature of scoring mechanics (or "morality" if you want to go with the tacked on art game premise this game apparently has according to the advertising, even though it's completely absent in game) and gameplay tricks lead to a very zen and tense experience at the same time. You are limited in lives, but you also know that enemies don't respawn when you die in this game except a certain type so you can suicide to clear a room if need be. It creates this balance of knowing when dying is worth it and when to take the bullet to clear a tricky situation.Like most games though, it turns out the things you like most are easiest to criticize. There are a lot of issues with this game. The music sucks. I like the droning odd style of it, but it gets easily repetitive and sounds underproduced. There is also only a total of like 9 songs, so no matter what dungeon you go into if it's the same "level" dungeon (there are 4 per level) it will always have the same song. Some dungeons are also clear wastes of time or lives because of how much harder they are in comparison to the rest of the dungeons. Particularly, the summer, air, and pestilence dungeons are so tricky that you might as well go through literally anything else. Luckily it's like the developers anticipated this, and you only need a total of two dungeons on each level to make it to the final boss. So you can effectively skip half the game. Also, a small handful of rooms are balanced for longer ropes. This is terrible, because every time you die your rope gets reset. So if you screw up in these rooms, you will likely have to pixel hunt with your characters just to stay alive. There was one room in particular in the rightmost silver key dungeon where you have to travel across moving platforms with buttons on them, and I swear you have to land on the exact pixel if you have the smallest rope size. It doesn't feel like a challenge or a smart puzzle, just frustrating tedium.All that aside, I highly recommend the game. The developers are great as they fix bugs quick and even have a promotion where the first 50 people to beat the game get pixel art done of them to put into the game. The game isn't impossible, so if that interests you and you have 10 hours aside to spare, maybe it's worth setting that up as a goal?It's been a long, long, long while since I've played a puzzle game this good. As unpolished as it is in some aspects, it makes up for it with pure genius in other parts.. For those who say: MEHH THIS GAME IS HARD TO PLAY ALONE. Yeah, it's impossible actually. Don't try it. This game is meant to be played with someone.For those who say: MEHH THIS GAME IS HARD TO PLAY WITH SOMEONE. No. It's not. This game is actually great for understanding a lot of the human mind and dialogue. You have to understand each other, you have to understand how your partner plays and think. You have to understand that dialogue makes this game possible. You have to undestand that your "obvious" isn't the "obvious" of your partner, that your "truth" is not the only one. Its perfected for understanding and solving conflicts within us and those around us. This game has something rare: humanity. I've loved every single day I've played with my friend. It was frustating as life, but joyful as life. Enjoy this game. Enjoy your life.Understand otherness so you can understand yourself.. I started this adventure with my roommate accidentally. The idea was to find something to do together instead of watching a tv series as we always do. He told me the name of a game and I downloaded it. This cooperative game was what we were looking for!!! We lost many lives to synchronize us but now we are ready to get out of this maze! I'm not a lover of video games and Red Rope was a pleasant surprise for me. I like the graphics very much and the atmosphere is super creepy, and the thing that I love most is that we must cooperate (not too much) if we want to survive!!!!. What an amazing and imaginative game it is! Not only your fingers should be flexible, but also you should have enough patience, wisdom and courage to understand and survive the labyrinth.Moreover, I think there are some metaphors in this game to be revealed. Playing it with WASD and direction key is eggache, and you should have a joypad.\t. A helluva game that could lead to friendships ending or even divorce if you're not careful. There's so much pressure to complete the game and given that there's only 100 lives you feel each death as you inch closer to failure.There's no way to play alone so you must rely on teamwork. We found it difficult to communicate about the game. There's no language that can describe the complex movement you need to make as a team. You need to circle the rope around stuff and be on platforms of different height. Being tied together really causes problems. This is much more difficult than lovers in a dangerous space time.All that said this game is amazing! The rope mechanic is perfect. It grows as you do kill enemies, rewarding for doing well. But if you die it resets completely. A little too much punishment for my taste but it does pile on the pressure.If I could I would finish the game but I think it would lead to a fight. We definitely needed an easy mode. I think the game is great and if you, and the person you want to play with, like seriously difficult games then I do recommend Red Rope.
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